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RaIix

415 Game Reviews

210 w/ Responses

5 reviews are hidden due to your filters.

Alert messages are a terrible way to handle any kind of in-game notifications. They block the whole page, not just the game window, and you have to close them, so if it weren't for your menu screen, I wouldn't even be able to write this review without an interruption every three seconds.

The game itself is quite simple (so is the graphics), but it can provide some entertainment for a while. If you wanted to work on the game further, you could for example add few different models of trees (now there's just one model of everything), try to make the obstacles blend in the background more (because they don't do at all now) and possibly improve animations. Also, for some reason you begin with -1 Deaths, that's probably a bug. Good Luck.

MapleLeafGames responds:

I'm sorry and i do understand the issues, but i only made this project to have fun. I really don't care what other people think because if i like it and my friends like it, then that's all that matters to me.

P.S, If you want to get by the alert messages just press space when they come up. :)

Rather good, original game with fluent graphics (great that there are different kinds of kernels), but I would prefer if it went chronologically, so you would know which levels you completed, which levels you still need to complete and if the difficulty gradually rose (and possibly the game mechanics slightly changed once a while). This way it's good for quick entertainment, but there's nothing to really 'achieve'.

And just a recommendation, don't advertise your game through forums. People who want to try and review new games already browse Under Judgement section and look here without being told so. This way you will most like attract just meaningless low ratings.

HEAT9 responds:

Thanks for your feedback. One issue I kept facing while testing is that people get the impression that this is a level based game, when its really just a highscore based one. There is no levels, instead I have a collection of pots that I randomly give to the player, and it does increase in difficulty as more difficult pots only appear at higher scores.
As for what to achieve, it all about achieving a new high score. Later on I can add stuff like coins, skins, powerups etc... but at its core, this is a causal arcade high score based game. I am not sure how I can make players understand that better instead of assuming its level based. If you got any ideas, let me know please.
Sorry about the forum posting, you are correct.
Thank you again.

At first I though doing the same chores again in every chapter might be boring, but then it somehow became a part of the series and I no longer cared. I think I also shouldn't be thinking about logical flaws (grandpa orders a satellite, which is left in a simple, straw-stuffed crate locked with a combination lock; and the combination is hinted on a ship sailing by) and simply enjoy the game – which I really did.

I also like how you build up on the results of previous chapters, the fact that we are finally allowed to carry more wood, and I am curious to find out where you are heading with this series. If it ended simply with building the coolest tourist resort, we might feel a bit cheated, but since there's the mysterious ship, now boat rental and a whole, unexplored jungle just sitting right next to the bay, I believe it will be great. Good Luck and thank you for making all the games for us.

selfdefiant responds:

Thanks so much, I hope the end will be great for everyone!

When filling the words, I don't think I was affected by playing the shooter game before, but because the words had similar context. If you filled 'do_ as dog', 'c_t / cat', 'fis_ / fish', 'she_p / sheep' and then saw 'co_', you are way more likely to fill in 'cow' rather than 'cog'.
The same here; I think people will know what you want them to fill in just by looking at the words, so they will either do just that, or spend time trying to think up alternatives for the apparent picks. Perhaps adding some unrelated word clutter might make your intent less obvious, but I'm not a psychologist, so I don't know.
In the game itself, the movement speed could be a little faster (jump could also help), but that's not really what this all was about, so it doesn't matter much.

Good Luck with your experiment. :)

It's easy to pick the "good" choice if there are just two to choose from.
Yet it's an interesting, light-hearted game and I enjoyed trying out both characters. It's also good that nothing is overdramatic, e.g. do what your partner wants or he/she breaks up with you. It feels natural.

KoltonKennedy responds:

yeah...my other game is so deep and heavy

An infinite runner without any kind of difficulty increase (new obstacles, more gaps, speed up, ...) with a fixed jump length, so you can go on and on for a very long time until you make a mistake mostly because of boredom.
A good, working game, which exactly fits the "nothing too new or interesting" rating.

ilianx responds:

can you try my newest game please? http://www.newgrounds.com/portal/view/662023?updated=1

The "Play" button sends you to the credits screen and "Level Select" doesn't work properly either. "Exit" button doesn't do anything.
I can't start the game and, therefore, there's nothing for me to rate. Try to fix this bug and reupload the game; from the description, it seems like it could be interesting.

For tests, there's the preview button. Post something here only if you want a serious review or if you think the game is ready to be published.
So far, there's nothing much I can tell you, just a couple of advices if you plan to work on this game further.
- The movement speed is too slow
- There's no restart button/key/event if you fall down
- The orange rectangle at the end of the level doesn't do anything
- It's helpful for left-handed people when you allow arrow keys to be used (if you don't need them for anything else), not just WASD
- You can "hold" on a side of a block mid-air with the triangle with one of its corners
- It's not really a good idea to have your character fill up 3/4 of the space between the 'floor' and the 'ceiling'
That's probably all I can think of right now, good luck with your game. :)

This game is hard and doesn't forgive mistakes. You make a long jump instead of a short one, run into too many barrels, make a jump that was unnecessary and you fall, get eaten, get nuked. At high speed.
And after 328 retries a "level completed" somehow pops up and you have no idea how you managed that.
Is the accomplishment worth tearing half of your hair out? Well, of course!

It is flappy bird, but fortunately not just that. It's easier, there is a couple of different levels (although you can't return to the level choice screen) and the graphics is very blurry, but there are collectibles (but seriously, collecting alligators in sewers? :)) and the levels don't go on forever. Good enough game.

Just a little thing that could be fixed – after crashing, you turn invisible instantly, but it takes more time before the level is restarted.

RadicalGames responds:

Thanks- just hit ESC to go back an select a different level.

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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