The platforming in this game is fairly basic (so is the level design), but as an art project, it's quite unique and each level is very different – we go from hidden feathers, through chopping down a tree to collecting imp skins (!).
– I think the first level is the weakest one because there's no hint or visual indication as to where to look for feathers, so I almost thought I saw everything there is to this game, but I just needed to find more feathers – by methodically jumping over every accessible pixel of the screen. Not very fun.
– The shift to the tree is amazing, I would have never guessed the second level would be this after the first one.
– I would recommend not simply vanishing enemies when they are killed, that feels cheap. Ideally do some disappearing effect afterwards.
– The boss can be fought and defeated in the same way as the other imps (that's good, it's consistent and you can use what you learned before), although the one-hit-kill would be pretty annoying if the boss was harder (the fireballs are nearly impossible to dodge, so you learn to pogo on the boss’s head and expect when it turns)
– I would not end the game with the corals, but rather with the imps and the boss battle (for pacing reasons)
But it's really awesome we get to see the finished art project at the end in its full beauty.
Thanks – it's not the greatest platformer, but certainly an interesting and memorable one.
Edit: Updated the rating. Thanks for listening to feedback. :)