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RaIix

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Recent Movie Reviews

21 Movie Reviews

And it works, since now I'm going to follow you because of a shitpost with pretty, fluid animation.

Nevertheless, it's really well-made (especially the bullet sequence is exceptional), creative and funny, and I'm looking forward to what an animation you *want* to be seen by someone will look like.

BMBrice responds:

So far I just have the one I posted before this, but I'll definitely be making more ^^

There's not really much to this. Your actual animation is in less than a quarter of the video and is somewhat simple; then there's gameplay footage, and more than half of the video is a request to subscribe.

DylTheRetroDemon responds:

First of all,it's from my YT and that's an outro I didn't delete seeing as I thought no one would care,so thanks for the positive criticism and I'll keep that in mind.Second of all,it's a joke.

It's an audio submission. That's why it was taken down since it's not a “movie” or an animation (in the sense of being more than a static scene as a backdrop for a music track). And republishing submissions that were already taken down is against the rules, too.

There wouldn't be a problem I think if you published this to the Audio portal.

Recent Game Reviews

414 Game Reviews

This platformer unfortunately breaks apart two seconds in, because the camera doesn't catch up with the player.
So you get across the first two platforms and then you have to move outside the screen boundaries and guess where to jump… which will either get you killed instantly or you get lucky.

Either way, it's not a fun gameplay.

ScuffedGames responds:

Thanks for the feedback I might fix and redo the game tho :(

It's a pretty straightforward game in which you can only employ one single tactic if you want to win – move to the opposite side of the screen out of the range of the fire breath and keep shooting until the “mushroom” jumps into your wall of bullets. Given your limited moveset, no room for mistakes and the unchanging attack pattern of the enemy, anything else will get you killed.

To improve the game, it'd be nice if the enemy sometimes did something different (especially as its health decreases) – but if it made the game significantly more difficult, you'd probably have to give the player lives, so it's not just a one-hit kill. And possibly allow jumping to allow for some added complexity in the attack patterns.

But as a simple game you play, win, and forget (or as an early-game boss in a larger project), this concept works fine.

It's almost perfect… except it's a bit short.

The movement and platforming are amazing and fluent, the mechanic about traversing through the edges of the screen is cool, and the quacking when you die is pretty funny.

I wanted to talk about how you're taught about the screen-edge traversal in the first two levels and then it's not used in a while… but it's used in the final stages again, so that's a moot point. I may feel the key's hitbox is a bit too small (there's a level where you walk underneath the key without collecting it even though you're almost touching it) – but that's a really minor detail.

So overall, it's an impressive little game that is unfortunately over just as you feel things are starting to pick up.

Recent Art Reviews

24 Art Reviews

I love it, particularly the character's posture and expression. The contrast of the background with the burning barrel is nice, too. I think, in general, that the artwork is too blurry/smudgy, especially if I inspect the small details, like the objects in bottom right, or the towers in the top left. But overall, it's a really good picture of a post-apocalyptic scene.

Welcome to Newgrounds!

Bunninsula responds:

Thank you!

I can't even begin to describe how great this is. Seriously.
I can't take my eyes off Ness, the tent, Paula… you keep discovering more in every bit of it. Even though I like the game for various reasons, the main characters don't quite show emotions directly (with their permanent smiles). This takes the already impressive scene, fills all the missing pieces we couldn't imagine back then and presents it just beautifully.

If I ever looked for the definition of perfect, this would be it.

Moonshen responds:

Thanks for your words! Yes the lack of expressions in the game made me feel really anxious about putting some in a fanart :) Its incredible how good the game is without showing much personality on its chars.

You know, they are all genuinely very nice drawings with interesting lore behind them, but in my opinion, the frame (and possibly the name) is distracting from it. It's a very sharp colour (and style) contrast from the rest of the drawing. Like here – the background is bluish, but the frame is vividly pink with flashy red/yellow name tag. Personally, I'd get rid of both (we can read the name in the title).

GearGades responds:

This is how he is kinda portrait in the comic (FYI, had not read it, as I got no way to get it) as urLii lives in the Caves of Grot and doesn't seem to leave them. Only the Maudra of the Grottan knows he is there.

As for the names, is kinda a force of Habit of mine.

Age 30, Male

Game designer

Masaryk University

Czechia

Joined on 12/25/12

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